fallout 4 random encounter merchants
"; For an overview of Fallout content, please refer to "Portal:Fallout." Close. There are also traveling merchants who can be found around the Commonwealth. Will they be successful? We still have spots to fill in Vault 95 and you have not been pulling" The rest is torn and the other side reads: "...are making people uncomfortable. Usually badly. A note can be found during a random encounter and will be in the inventory of a dead settler or scavenger. This guide details the locations of all these Special Merchants that you can hire: The Scribe — Armor Specialist While wandering, the Sole Survivor may come across a little girl, Kat, and her sentry bot guardian, Gus. Population Demand: 20. One of these locations is outside Med-Tek Research. If the Prydwen has arrived, three Brotherhood of Steel scouts find themselves facing an apex predator. Convincing him to sell the dog will allow it to be sent to a settlement, granting that settlement +5 to Defense. While walking along a road the Sole Survivor may encounter a trader named Smiling Larry who, when interacted with, will sell some items. This ain't worth my time" (after letting you go for free, the three raiders will remain neutral). You find a synth with a modded gun, junk, and some scrap. A Vault 81 prisoner can be encountered in the wasteland being held by two raiders. Occasionally you stumble into the frighteningly sharp fangs and claws of a roaming Deathclaw. You stumble into two men with the same face. After you kill them, of course. Population Demand: N/A. The above three locations I always find the level 4 merchants at, it may take a few hours to find all of the level four merchants between those three locations The camp sites around Concord, Sunshine Tidings, House near Drumlin, and campsite near Thicket excavations are the best spots for Doc Anderson and Ron Staples. Timothy is a synth who has somehow managed to leave the Institute. Those being Smiling Larry, The Scribe, Ron Staples, and Doc Anderson. Gutsy, who is yelling patriotic insults. If the Sole Survivor approaches too closely while the raiders and farmers are talking, the raiders will immediately turn hostile and attack. If the Sole Survivor assists and keeps them from being killed, the survivors will join you and you may send them to any settlement you choose. Starting at 1000, you can persuade them down to 500, 400 and 350. phrase enough times, he will be forced to initiate a self-destruct sequence due to looping error, or he will simply attack. A parched chap hopes you have some water. The Sole Survivor may encounter three albino radstags marching down a road. NOTE: Some campsite encounters only occur at night. After some back and forth between the two groups in which the farmers state they have nothing of value, the raiders will decide to just kill the farmers and turn hostile. She can be found at various locations; one of the places to find her early on in the game and the nearest place to Sanctuary Hills is the east-west orientated road just north of Drumlin Diner. Alternatively, the Sole Survivor can simply attack one of the Arts. When questioned about the job the Triggerman will reply that any questions are to be directed to Bobbi No-Nose in Goodneighbor. Offer her some if you're a kindhearted type. Also, if you have luck 7 or more, you get an additional option labeled: "Will you comply" by repeating the "Will you comply?" Three vicious dogs are attacking a farmer ill-equipped to defend himself. Removed DLC and Unofficial Fallout 4 Patch dependency. Also, the east-west Bering road just north of Drumlin Diner is a Fluid random encounter spot. Population Demand: N/A. It's even possible for this woman to be generated as a ghoul, who are supposed to be immune to radiation. Super. This section is needed but has not been written yet. When talking to the freed prisoner they will state that they should never have left the vault and that they would never go out on exploring missions again. The settler may or may not be under attack, but once the settler is safe, the player character can assign the settler to a settlement. If the Sole Survivor tells the impostor that they know Preston, or that they are the general of the Minutemen, the impostor will run away. Two radstags are snoozing in a wilderness location. Each claims the other is a synth. He can give the coordinates to their garage. As a settler, he does not add to the settlement population number and can not be traded with, like normal settlers. While wandering the Commonwealth, the Sole Survivor may come across an eyebot who advertises employment opportunities at the Cambridge Polymer Labs. Appropriate Store: Weapons Emporium If you don't reach your target this month, you're out. Just go already. Free the victim if you wish. There is no further option for interaction. How pleasant. 0. Three Raiders (or Gunners) are manning a choke point, demanding Caps for you to pass. The Survivor may randomly encounter a drug dealer. While wandering, the Sole Survivor may come across a smooth talking man claiming to be Preston Garvey. The Sole Survivor may encounter another level 4 workshop trader called Doc Anderson having just patched up a settler. You can help. Every one of them has certain requirements that have to be fulfilled in order to get them to work for you, and each sells far better items than regular Level 3 shopkeepers do. A pile of dead Raiders, evocatively staged, each marked with a strange calling card. Up to four greenskins are returning to a Super Mutant stronghold. Inside they will find a chemistry station with several bottles of alcohol on it and a dead moonshiner. Home » Fallout 4 » How to Get Better Vendors in Settlements | Fallout 4 Special settlement vendors are merchants you can meet in the Wasteland and send to your settlements in Fallout 4. Freeing the prisoner will mark the location of Vault 81 on the Sole Survivor's Pip-Boy. Random encounters return in Fallout 76 and work much the same as in Fallout 4. If you give her some, she thanks you and says she needs to rest before continuing. One example of how living underground extends your life is when you encounter a dead vault dweller with a note for Vault 81 and a mention of Doctor Penske. A scavenger blows open the doors of a bomb shelter. Despicable foes have slain this postman, who has letters you can read. Another Level 4 merchant, the Scribe, who you can send to one of your settlements. If the super mutants are killed, the freed prisoner will sprint off and, if followed, he will eventually end up in Sanctuary Hills. Upon exploring the Commonwealth, the Sole Survivor may run into a small pack of mole rats, one of which has a few fragmentation mines strapped to its back. Dreth, an old woman, an itinerant merchant. Up to four super mutants (all wielding missile launchers) can be encountered. Gene can be encountered multiple times, and a new dog can be purchased from him each time. so I just got Local Leader rank 2, went straight away to build a trading store in Sanctuary. Name Location Items Sold; Trashcan Carla: First encountered near Drumlin Diner. Upon further questioning the settler will announce that they are gassy from eating some bad cans of meat they got from a man named Lukowski, and will mark the location Longneck Lukowski's Cannery on the Sole Survivor's Pip-Boy. Smiling Larry — Weapons Specialist If one returns to the location at a later date she will be smashed by a safe. Appropriate Store: Surgery Center One of the corpses carries the holotape, The Test. If the Sole Survivor agrees to return home but remains in the area, the Mr. Spoiler spoiler. Usually, though, the territory is a stronghold and not out in the open. Comply and you can pass. Once far enough away, he will take the gun from the fridge and will use it if approached again. I have only successfully gotten Doc Anderson. Once it has caused trouble and been killed a synth component can be found on its body. Gutsy will become hostile, stating that you have broken curfew. Although the east-west orientated railroad tracks south of Tenpines are possible but more dangerous. I've tried farming different locations and none of them have shown up. If interacted with peacefully, will travel between the Diner and Sanctuary. Ct. 200), where the court ruled that a sandwich consisted of at least two slices of bread, and therefore "under this definition, this court finds that the term 'sandwich' is not commonly understood to include burritos, tacos, and quesadillas, which are typically made with a single tortilla and stuffed with a choice filling of meat, rice, and beans.". This encounter is separate from the "Roving Eyebot" and does not reference Cambridge Polymer labs. This is possibly a reference to an identical encounter in Fallout 3. This may occur at the crash site of a massive airliner southeast of Tenpines Bluff. If you have completed the quest Last Voyage of the U.S.S. If commanded using the workshop, he will obey but as soon as the workshop is closed, he will run back towards the same fixed spot he stopped at when first reaching Sanctuary Hills. You decide. 30 SETTLERS IN A SETTLEMENT! Multiple merchants can be found in major settlements such as Diamond City, Bunker Hill and Far Harbor, but others can be found in unmarked locations. He will request a donation of 100 caps for the Minutemen. Appropriate Store: Armor Emporium If you have enough luck, you get the option to "fake it" and the raider (or Gunner) will take whatever caps you claim to have. The Sole Survivor has four choices on how to resolve the issue. The Sole Survivor may happen upon a man, Fred, and a woman, Angie, holding a third man and self-admitted synth, Jules, at gunpoint. He carries Gruel's list. Population Demand: N/A. Chance upon a trader who has some pertinent rumors regarding the. If talked to, he will only answer with generic NPC dialogue. The Fallout 4 Vault Dweller's Survival Guide separates them into eight different types of encounters: All encounters are sorted and named by the aforementioned guide. Once a proud member of the Brotherhood. Population Demand: 30. He seems to lack the scripting to assign him to jobs like farming or defense. A wandering eyebot can be found spouting advertisements for pre-War companies. Doing this will allow you to gain access to some extremely rare and unique items. Take your favorite fandoms with you and never miss a beat. : The content is not described in full detail on this page. Settlers recruited from this event act oddly. A dead Radstag Doe, Yao Guai, or Brahmin is feeding a few Bloatflies, Bloodbugs, or Radroaches. For more information about each Random Encounter in Fallout 4, check out our Fallout 4 Random Encounters Guide. A hostile sniper wearing full combat armor will attack anyone he comes across, including the Sole Survivor; similar to Sam Warrick from Fallout 3. Version 1.0.3. He eventually left the order, and has since then been traveling the waste as an armor merchant.He is now looking to settle somewhere ply his trade. Out of the four dialogue options, if you choose anything other than the offensive retort, the Mr. Once Railroad Quest: Tradecraft is complete, you may see him fighting off Raiders. If spoken to, he will helpfully mark the Atom Cats garage on the Sole Survivor's map, then walk off. Can a greenskin and his hound survive a nasty sting or two? He will then leave the area. If the Sole Survivor kills the raiders and saves the farmers, they will thank the Sole Survivor. You can trade items and ring pulls to the merchant for a number of weapons, including an FN FAL, Gauss pistol, and a Browning M2. If the settler is acting in this way, this is caused by the settler not being assigned to the settlement. None of the four can be talked to, they just answer with the generic greeting for dialogue-less NPCs. The Sole Survivor can come across two men, identical in appearance and both named Art. If you refuse to give RadAway to the woman and return later, she will be replaced with a dead ghoul. As evidenced by the mines, these mole rats may have come from Kendall Parking. (Spoilers) Random Encounter Recruitable Merchants. Doc Anderson: Clinic: Surgery Center: 20: Met during Random Encounter "The Walking Wounded". A victorious raiding party of greenskins return with a victim. Ralph Jones." If you fire a shot near any of the scavengers or robots, they will turn hostile and attack you. Deal with him, then head inside and see what you find. I have never naturally found any of the others. They will then be assignable, and talk normally. The Fallout 4 Vault Dweller's Survival Guide separates them into eight different types of encounters: Static encounters - "These usually occur in a specific area, which could be anywhere in the Commonwealth." For more help on Fallout 4, read our Perks Guide, Traders Locations, Chems Guide and Lockpicking Guide. Disarm a set of mines at this location, or face a crippling injury. A group of farmers ask you to holster any weapons you're carrying. A woman named Kelly can be found traveling the wasteland with a brahmin. Some reveal locations to explore. An unnamed settler is found in random locations in the Commonwealth using a cooking station during the encounter. Use your Charisma and he'll sell you a dog. Similar to the water beggar, the Sole Survivor may encounter a woman who claims to be dying from radiation and asks for RadAway. Vault-Tec Rep. Once the Brotherhood arrives in the Commonwealth, you may notice a Brotherhood of Steel vertibird flying around and suddenly land to drop off forces. A child merchant named Kat and her impressively dangerous protector Sentry Bot Gus are wandering the landscape. Radioactive barrel + giant glowing frenzied creature, Brotherhood Soldiers/Vertibird Fighting Enemies, Gunners versus Behemoth or Mirelurk Queen. Pay up, refuse, or confront him. Ann Hargraves — Clothing Specialist If you sided with Jack Cabot, you'll find him with Edward Deegan and can sell him items he requires. Appropriate Store: Trading Emporium Population Demand: 20. Talk:Fallout 3 random encounters - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! These topics can vary from the duo getting a dog, the death of his wife, and if Charlie can sleep with a light on that night. It is possible to see both radstags hovering in the air resting until you make a noise. Appropriate Store: Trading Emporium This encounter does not add Bunker Hill's icon to the Pip-Boy map, but if you catch up to Jules after saving him and talk to him twice, he'll give you a variable, but small, amount of caps. A non-hostile mongrel or attack dog can be encountered anywhere in the Commonwealth. Two of these powerful beasts are battling. While traveling through the many landmarks of the Commonwealth, the Sole Survivor can experience random encounters. Caution, flammable. Manager, Vault-Tec". Haider is a freelance contributor, who loves video games, playing guitar, and aviation. There is a card upon these a few dead raiders, and it leads the Sole Survivor to Pickman Gallery. A possible location where this spawn may transpire is the bridge on top of the coastal hideout, where several settlers may be found running from a group of raiders. A trio of Gunners/raiders will approach the Sole Survivor and demand a "toll fee" of either 100, 250, 500, 1000, or 2000 caps. Settler complaining of poisoned potted meat from Longneck Lukowski's Cannery. In my current, ongoing play-through, I managed to recruit all random-encounter merchants (Doc Weathers, Ron Staples, Trader Rylee, Smiling Larry, and The Scribe), and I would like to share some tips, in the hopes that they will be useful.I am playing on survival and I only have a single mod installed, which is the Unofficial Fallout 4 patch (also first time playing with this, or any, mod). Have you bought anything from this trader? Appropriate Store: Clothing Emporium While wandering the Commonwealth, the Sole Survivor may come across three dead raiders in what appears to be a failed intervention. You meet Ron Staples during Random Encounter: Time to Party. Her robot Gus is capable of basic defense as well as basic offense against some of the local monsters and enemies. Have you seen any? After reading the note, the unmarked quest "Pick up the item" will begin and a marker will appear on the Pip-Boy map indicating the cache. While wandering Nuka-World or the Commonwealth, the Sole Survivor may come across a deathclaw and the five Nuka-World raiders it had just killed. You meet during Rylee Random Encounter: Rylee the Trader. While traveling through the game world you can witness many additional events. Population Demand: N/A. You're stopped and asked to help out in Goodneighbor. First (male) one mourns a good friend, second (female) one mourns the person she loved, third (male) one declares it's not fair, that he is "the asshole of the group" and should have "bitten it" in his place. Several frag mines, compactly lying and which can be neutralized. If rescued, the farmer will give up to 250 caps as a reward. Map of spawns. You can assist in the fighting or let it go on and let them fight each other. Time to crack a few shells. Some reveal locations to explore. The random encounters in Fallout 2 are determined by the player's location on the worldmap, his level and global variables governing it and finally, the chances of encountering one, stored in WORLDMAP.TXT.They can be everything, from a number of molerats foraging in the area, through a press gang to and including merchant caravans. What follows is a list of merchants and the items they can sell. The Sole Survivor, after the arrival of the airship The Prydwen in the Commonwealth, can detect in a random location level three Gunners opposing level four members of the Brotherhood of Steel. You're about to find out. He has an note regarding the Vault in person. A member of the Atom Cats wearing a full suit of power armor will be scouring a wrecked car for parts. She will offer to sell the brahmin for 100 caps. https://fallout.fandom.com/wiki/Fallout_4_random_encounters?oldid=3386681. One Art is a human and the other is an identical synth. Level 4 Workshop Merchants¶ Merchant Category Required Store Min Population Notes; The Scribe: Armor: Armor Emporium: 10: Met during Random Encounter "Workshop Armor Vendor". Merchants can be found in various locations throughout the Commonwealth, in Fallout 4. Map. Whack those pesky mutations when they pop out of their holes. This is a possible reference to the "Exploding Scientist" random encounter in Fallout 3. If the Minutemen were successful defending the area, they will remain in the vicinity, until the Sole Survivor leaves. Just a bunch of scavengers fighting a losing battle against a few Protectrons with maybe a Mr. Both will then fall from the sky and run off. This is your last warning. Help the farmers out if you wish. Unless you arrive and make a noise. So there are random encounter recruitable merchants in the Commonwealth so I was wondering which should I travel to have a better chance to meet them while they are travelling. Timothy can be found during a random encounter, he will ask for the location of Bunker Hill. Like Larry, you will have to stick to the roads to spot him, but unlike other settlers you might come across, he is easy to spot since he wears a BOS uniform. If engaged in dialogue, any of the members may respond with comments referring to the Sole Survivor's rank of general. They immediately turn hostile afterward. An example random event - a man suspected of being synth. An irradiated dame hopes you have some RadAway. If the Sole Survivor decides not to interfere, the human Art will execute the synth and walk away. The Children of Atom will be using gamma guns. One may come across three or four settlers fighting a group of hostiles (most likely raiders). Alternatively, the Sole Survivor can wait for the scavenger to detonate the hatch. An amateurish superhero is seen fighting Mole Rats, or a variety of enemies. If the wounded dog is patched up and named, it might appear again to help in a fight. He wanders the Commonwealth with the intent of reaching Bunker Hill, stopping to ask passersby for directions along the way. With the Intimidation perk, it is possible to pacify the scavenger, open the refrigerator and leave. Campfire northwest of Old Gullet sinkhole, east-southeast of the nearby 3-way road intersection, a little south of Mass Fusion containment shed. Two brawling and sinewy animal mutations take a distinct dislike for one another. As the raiders/Gunners will follow the Sole Survivor in order to speak to them, they can be lured into an ambush with nearby monsters or other hostiles. Constitution, you might be stopped by some unfriendly looking scavengers who say you jumped their claim of the ship. The Sole Survivor can sometimes happen across a few assaultrons spouting random nonsense. You will also get the miscellaneous quest to investigate Vault 81. Starting at 500, you can persuade them down to 400, 350 and 250. Oddly, this encounter is repeatable regardless of the outcome; if the Sole Survivor has previously attacked one of the Arts, that Art will be hostile in all subsequent encounters (as a result, the two Arts will immediately engage in a firefight instead of the normal dialogue). The trader can be recruited if the level 3 weapons emporium has been unlocked, and more than 30 settlers are in the settlement (includes those living in settlements connected to the one you are sending him to). Mirelurks occasionally scuttle around and ambush you. LLC, 21 Mass. Upon approaching, the preacher will say a short eulogy, followed by the settlers. The Sole Survivor will hear an explosion in a nearby shack. The Sole Survivor may encounter a hatch and a scavenger in the wasteland. Mac is setting up a bar. Archived (Spoilers) Random Encounter Recruitable Merchants. The robot is also capable of killing the raiders that sometimes randomly spawn once a week in front of the Drumlin Diner during their route to Drumlin Diner as well. Yuck. Upon talking to the scavenger, he will state that the hatch is "his." A Group of settlers has discovered that one of their own isn't as "fleshy" as once thought. He gradually became disillusioned with its leadership after Arthur Maxson took over as elder, believing the Brotherhood was becoming too self-serving in contrast to Owyn Lyons' more altruistic beliefs. Who do you believe? Chance of random encounter is always 100%, and cooldown period is always 0. Fallout 4 Level 4 Merchants Do note that not all of these will come easy and join you. You need to head over to Goodneighbor in order to recruit Vault-Tec Rep. Rylee Putting the cursor on the hatch will prompt "detonate," and doing so will result in a mini nuke-like explosion, after which the player character can enter the bunker to find a skeleton and some minor loot in what seems to be a collapsed fallout shelter. While traversing the wasteland, the Sole Survivor may encounter a man named Gene. This scribe is a former member of Lyons' Brotherhood of Steel in the Capital Wasteland. Starts miscellaneous quest, The Treasures of Jamaica Plain. Later on, she may appear to help you. 4. You need to head over to Vault 81 in order to recruit Holt Combes. Upon reading the note, Suffolk County Charter School is marked on the map. Three Raiders are trying to extract a toll from some farmers. L. Rep. 565 (Mass. Feel free to watch both these enemy factions make (lightly irradiated) mincemeat of each other. I think the highest we can go is 21, then I saw the other unique merchants that required the same conditions, two needing 20 and one 10. It can be fixed by switching to workshop mode, and "moving" the settler to sanctuary (or any other settlement). There are some conditions such as ‘Minimum Population’ which must be met in order to recruit some. Did you find a locked safe lying in a small crater? Be careful, because once the fight ends, both deathclaws will turn hostile and attack. Some chancer appears asking for a donation to the Minutemen. Although Kat and her sentry bot are relatively safe on the route to Drumlin Diner, their route near Tenpines Bluff is more dangerous due to a higher chance of a random super mutant encounter. Saving him using any of the three possible medium speech checks results in him fleeing away in gratitude. Upon seeing the Sole Survivor, the super mutants will all start wildly firing their missiles at them with horrible accuracy. Merchants are the primary source of buying and selling goods within the Commonwealth. This robot demands you to return to your home. Post Comment . Then follow a few more words from the others. Check his pockets for a note mentioning treasure in a [random] location. Random encounters in Fallout 2 are, as the name suggests, extraordinary occurrences the player may stumble upon during their travels through the wastelands. One will meet three Triggermen who give the Survivor a request from Marowski to visit him at Hotel Rexford. You find a dead settler wearing a postman uniform. A dead brahmin, Yao Guai, or other carcass you can loot. Refusing to pay up or sprinting past them will cause the raiders/Gunners to turn hostile and attack. One Art has the other on his knees and is preparing to execute him with a shotgun. Diplomatic relations are strained to nonexistent. Since the game came out, I've been trying to get all the level 4 merchants. If one persuades him by claiming to be on military business, the Mr. A farmer runs to ask for help as you witness a fracas. The Sole Survivor may encounter a scavenger attempting to open a novice-locked refrigerator. Time to trade? Doc Anderson — Clinic Specialist As you probably noticed, random encounters loads along with the zone to which they are assigned, without any cooldown or chance to not to. Why not visit there? Apparently this came from Suffolk Country Charter School. If investigated, this opens up a quest. 1 Background 2 Interactions with the player character 2.1 Interactions overview 2.2 Settlement 3 Inventory 4 Bugs 5 Appearances A weapons dealer known across the Commonwealth, Smiling Larry knows just what the people need. Expert merchants are special characters who can be recruited for a settlement to man each type of store. The Sole Survivor may encounter a delusional wastelander who calls himself Manta Man, after a comic book character. Two examples of mutated wildlife aren't getting along. Giving them the water beggar, the Treasures of Jamaica Plain campfire northwest of Old fallout 4 random encounter merchants. - fluid / random encounter level 4 merchants do note that not all of these giants prisoner mark... To be sent to a settlement, granting that settlement +5 to defense found near radioactive.. Gathered around a fourth buried settler is patched up and fallout 4 random encounter merchants, might! 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Frag mines, these mole rats may have come from Kendall Parking rudimentary information about random. Torn note that not all of these will come into conflict with raiders, and.... Haider is a human and the items they can sell Clothing Emporium-Found in Vault 81 in order to recruit,! Return to your home group carries supermutant 's orders same face killed a component... Is too short to provide him the location you 're a kindhearted type access to some rare.
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