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fragile dreams: farewell ruins of the moon review

On his quest, he's befriended by a small assortment of companions, including a talking machine he straps to his back and the brash ghost of a young woman. Overview. You generally defeat enemies by simply walking up to them and hitting A repeatedly, making Seto whack them or stab them with his current weapon. Fragile Dreams: Farewell Ruins of the Moon, Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. This is one of the most beautiful games in more ways than one. It's not long before he happens upon a girl with silver hair, but she vanishes almost immediately. All of these elements--the environments, the memory objects--come together to create a consistent sense of melancholy and yearning. Your on-hand inventory space is limited, requiring you to carefully decide which weapons and healing items you want to carry with you. For Fragile Dreams: Farewell Ruins of the Moon on the Wii, a reader review titled "Fragile Dreams: Should have dreamt bigger". Whereas most games focus on action stringed together by an unintelligible plot, this game builds its action around a deep, engaging, heart-rending story. Fragile Dreams: Farewell Ruins of the Moon review Lots to admire, not so much to do ... Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Alas, not every aspect of the game is quite so captivating. Fragile Dreams … You move Seto through the dark and eerie environments with the nunchuk's thumbstick, using the remote to shine your flashlight around in a way that will feel immediately familiar to anyone who played Silent Hill: Shattered Memories on the Wii. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica deu notas baixíssimas criticando muitos pontos que por vezes, os jogadores nem prestam atenção, deixando de lado o que realmente importa, que o sentimento que o jogo traz. It is an emotional tale about a boy alone in a post-apocalyptic world, and the high production values behind the gorgeous graphics and moody soundtrack really draw the player into the story of possibly being the only human being left on a deserted world. 2010. The combat feels a bit clumsy (in a Resident Evil-ish way) and as the game nears its finale, it gets ridiculously stretched with lots of pointlessly long corridors, especially when combined with backtracking. ALL RIGHTS RESERVED. The post-apocalyptic setting and lush visuals provide a fantastic backdrop and the premise definitely screams enjoyment. Fragile: Farewell Ruins of the Moon is the latest creation from tri-Crescendo, the acclaimed development team behind Eternal Sonata. Fragile Dreams: Farewell Ruins of The Moon (Wii) Review - PAGE 1 Gabriel Vega - Sunday, March 28th, 2010 Like Share Fragile Dreams is a rare adventure import from Japan, bringing a … It delivers its story well, features great design and technical prowess, and fills a niche not currently met on Wii. System Wii Publisher Rising Star Games Developer tri-Crescendo It is a story driven journey that explores mankind's existence. It was developed by tri-Crescendo and Project Venus, and originally published by Namco-Bandai in Japan. While the gameplay is less than ideal (you can literally defeat the end boss with sticks you found at the beginning of the game) and the ending is pretty corny, this game is truly an 'experience'. You can buy replacements from the outlandish merchant who often shows up at the bonfires that serve as your save points. Fragile Dreams: Farewell Ruins of the Moon Episode 13 Seto Finds a Moon and a Creepy Boss Fight - Duration: 20:41. It's just that the gameplay isn't there. All that combat takes its toll on your weapons, which constantly break on you. I thank XSeedGames for bringing this game to America. But across the board, the combat is tedious, and when you die, it often feels like Seto's stiff, limited movements are to blame. Awkward combat and one particularly long, dull leg of Seto's quest prevent Fragile Dreams from being the entirely magical experience it approaches at times. I have to admit, I’ve never been quite so divided on a game before. Definitely one of those titles making a strong point, Beautiful bittersweet game with great story, characters, visuals, music, atmosphere. It's also a game that is, unfortunately, held back from true greatness by its own gameplay. Fragile Dreams is a great example of a spectacular concept whose execution could have used a little more thought and time. It takes around 16 to 20 hours to complete this adventure, and the flaws and frustrations you face along the way are significant. By all means, the game is not perfect. HIGH A premise that hooked me immediately.. LOW The amount of wandering and backtracking.. WTF How did this terrible inventory system get approved?. Fragile Dreams: Farewell Ruins of the Moon is a conundrum. As this lonely and lost soul, players encounter memorable characters, and discover the back. Whenever I play a game for review, I tend to keep a rough, running score in my head that fluctuates as the game improves or weakens, but Fragile Dreams ~Farewell Ruins of the Moon~ has been one of the few cases where I’m really not sure where I stand. Thankfully there is one final, interesting location waiting for you to explore on the other side of this rather bland leg of the adventure, redeeming your efforts. Making matters more troublesome is that much of your fighting is done in narrow corridors, and without a way to lock on to enemies, you're left to rotate the camera to try to get a good look at your targets, which is difficult to do when they're very close to you. Seto will fall unconscious if his HP reaches zero, resulting in a game over. But the stronger aspects shine through in spite of these flaws, making this a powerfully absorbing adventure, albeit one that sometimes tries your patience. Amidst this strangely beautiful atmosphere, players utilize the Wii Remote as a flashlight to illuminate Seto’s surroundings, solve puzzles and interact with the bleak, devastated environment, set to a moving, emotional soundtrack. Fragile Dreams: Farewell Ruins of the Moon Review by Jens Erik Vaaler on 05 April, 2010 Let's be quite frank before we begin: good games on the … Fragile Dreams: Farewell Ruins of the Moon has plenty going for it, after all – and not just a page-occupyingly long name. All of the signs and drawings, the empty trains, and the dilapidated Ferris wheels really pull you in to this journey. By all means, the game is not perfect. Fragile Dream's fortes are its ambiance and, to a lesser extent, its storyline. You have no defensive or evasive moves available, so your only chance of avoiding damage is to step away from an enemy when it's about to attack or hope that your attacks kill it before it gets a chance to attack you. Seto's progress is constantly being impeded by spectral enemies who take all sorts of disturbing forms. These ruins were never as beautiful as those to be found in Fragile Dreams: Farewell Ruins of the Moon, but then my imagination has never had the processing power of the Nintendo Wii. "Fragile Dreams: Farewell Ruins of the Moon" is unlike any game I have ever played. Seto's journey starts strong, with subway stations, amusement parks, and hotels filled with the sorts of poignant details that pull you into the world, but it loses momentum for a while in the second half. As this lonely and lost soul, players encounter memorable characters, and discover the back story behind scavenged items that provide insight into the population’s last days before a devastating apocalypse. Fragile Dreams: Farewell Ruins of the Moon is a gorgeous, engaging and touching experience, and one that no Wii owner should be without. The world in which Seto finds himself may be crumbling and forsaken, empty of … Of particular note is some bold and effective use of the speaker on the remote. It sets out to be a lonesome, Solemn, retrospective piece and. But while you can stockpile spare weapons galore in your briefcase, you can add or remove items only while at a bonfire. The controls are not nearly as bad as some people said and, while IGN criticizes for not havign lock on... well Monster Hunter Tri doesn't have lock-on either. Beautiful bittersweet game with great story, characters, visuals, music, atmosphere. Seto is crying either because he's lonely or because the combat is awful. The story isn't tightly plotted, feeling at times more like a dream sequence than a literal narrative, and it leaves many questions unanswered in the end. The game's heads-up display includes a mini-map and HP gauge for Seto's location and health, respectively. It almost makes me mad how the controls are less than ideal and the leveling and weapon mechanics are so odd, otherwise this could have been a perfect game. This last quarter (time wise it's more like a third) of the game is by far its weakest part and sans a few strong moments feels more like a necessary evil on players way to the finale, which itself is fine, though not among the strongest parts of the game either. Gorgeous looks and sounds, and a touching. The anime-influenced appearance of the characters is a perfect fit for the mood of the story, with Seto's big, sensitive eyes conveying depths of emotion. Have you ever imagined how it would feel to be entirely alone in the world? By But while the sight of these spirits may unsettle you at first, you'll quickly learn that combat is so basic and so awkward that you'll be more likely to react with a roll of the eyes than a quickening of the heart when a pack of ghost dogs fades into view. Seto finds comfort in these companions but never stops seeking a more real, human connection. Mixed or average reviews Crucial to that emotional impact are the atmosphere and the pervasive sense of loneliness that run through the game. Fragile Dreams: Farewell Ruins of the Moon. Many of the people who left these objects behind seemed to know that their time was ending, and the stories they tell raise challenging questions: Is there any value in happiness today when the world must end tomorrow? And the game conjures an overwhelming sense of loneliness and isolation so effectively that you'll find yourself deeply caught up in his journey. That's the kind of game Fragile Dreams: Farewell Ruins of the Moon is - it is a story first and a game second. These memories are accompanied by sometimes striking images and range from humorous to heartbreaking. The fact that this game exists gives me hope for the future of videogames. GameSpot may get a commission from retail offers. Critic Reviews The extras are truly amazing, The fact that this game exists gives me hope for the future of videogames. Fragile? On the one hand, there really aren't that many "serious" efforts on the Wii, and I feel fairly petulant being critical of one when it arrives. 41 The graphics, story, themes, and atmosphere are so beautiful done that this game will stick with you for many years after playing it. The North American release was published by XSEED Games on March 16, 2010. Fragile Dreams: Farewell Ruins of the Moon is a title I wholeheartedly recommend to every Wii owner. Here, you sometimes find yourself climbing ladders or walking down hallways that go on for so long that you may begin to doubt there's an end to them. Notable Video Game Releases: New and Upcoming, Best of 2020: Television Critic Top Ten Lists, Music title data, credits, and images provided by, Movie title data, credits, and poster art provided by. Fragile Dreams: Farewell Ruins of the Moon is an evocative game, filled with all the oriental charm you’d expect from a high-level adventure game made in Japan. Crow (クロウ) is a mischievous lad Seto initially meets at the Lunar Hill Fun Land amusement park. You have to consider the potential need for spare weapons while setting aside enough empty space for any valuable items you may stumble upon. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Young Seto has lived his entire life in an observatory, knowing nobody except the secretive old man who raised him. It sets out to be a lonesome, Solemn, retrospective piece and achieves exactly that. I think people expected so much from this game that now they are upset and want some kind of revenge to lower its score. Muito bom mesmo o jogo. The sound design is terrific as well. As you approach them, you also hear them through the television, and the dissonance between the two sources only serves to make the eerie laughter or the spine-tingling wails of the apparitions that much spookier. The world of Fragile Dreams is haunting and occasionally breathtaking. ALL RIGHTS RESERVED. Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. © 2020 METACRITIC, A RED VENTURES COMPANY. Carolyn Petit Yet, some serious flaws in the game design – its combat structure above all – hinder the overall experience, relegating this title to a small niche of fans. © 2020 GAMESPOT, A RED VENTURES COMPANY. Read honest and unbiased product reviews from our users. but the experience is wonderful and there is really no other game like this for Zelda and Okami lovers. Definitely one of those titles making a strong point about games being art. on April 2, 2010 at 5:39PM PDT. The voice acting is a bit overwrought at times but is mostly good, and the delicate melodies you hear at key points are quite moving. Fragile Dreams is a great example of a spectacular concept whose execution could have used a little more thought and time. Fragile Dreams: Farewell Ruins of the Moon Ken McKown January 22, 2011. Even after it ended, I was still filled with all the emotion this game put me through lol. The world of Fragile Dreams is haunting and occasionally breathtaking. There's a long stretch of the game where you're making your way through drab industrial facilities. That haunting prospect is a reality for Seto, the young man whose story you experience in Fragile Dreams: Farewell Ruins of the Moon. Busted. If you're like me and look for new and interesting experiences in games and, don't miss out on this one, its rough edges are definitely worth it. Without a doubt the most unique and connecting game I have played this gen. Simplesmente fantástico. Fragile Dreams: Ruins of the Moon is a unique experience. Brilliant story but shame about the game. But when his caretaker dies, the 15-year-old Seto sets out in the hopes of finding that he's not actually alone in the world. Again, by all means, the game is not perfect but it's definitively a must for those who care more about mood and story than blood and violence. based on Some sort of mysterious catastrophe has seemingly wiped out much of … The combat is sure to frustrate even the most forgiving of gamers, as you'll be doing more fighting with the controls than the actual enemies in the game. And this is a shame; Fragile Dreams has the potential to be a classic survival horror, but instead its merely a slightly flawed, quirky, original and triumphantly Japanese addition to the genre. A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. This is one of the most beautiful games in more ways than one. As this lonely and lost soul, players encounter memorable characters, and discover the back story behind … Fragile Dreams: Farewell Ruins of the Moon is a role-playing game for the Nintendo Wii. A deep, dark, desolate and thoroughly beautiful experience married to an aggravating, repetitive and lacking game. in a quiet and solemn way. Fragile Dreams: Farewell Ruins of the Moon is classified as a role playing game, and it follows the tale of a young 15 year old boy named Seto who finds himself alone in the world after his “grandfather” (whether it actually was his grandfather or just an old man he was living with remains to be seen) passes away during the summer. But it's the attention to detail in the environments that makes Fragile Dreams so visually enticing. Fight off the ghosts and demons as you piece together the mystery behind the disappearance of mankind in Fragile: Farewell Ruins of the Moon. Simplesmente fantástico. Advertisements and artwork adorn many walls, and this evidence of the now-vanished city crowds only deepens the sense of loneliness. Crow is an advanced robot who was built by an unknown scientist. But its power is in its emotional weight and in the themes that it so compellingly explores. However, the uninspired combat, control irritations, and vestiges of survival horror games of days past bring the experience down. Since you probably don't want to hear a rant on the status of video game storytelling/games as art, or a debate on whether this results in a good game, it's very important to make an important distinction right in the beginning of this review: As a game, Fragile is only so-so. I had to take a little time to catch myself first. These may be the creepiest laughing ghosts of children's legs you've ever faced in a game. (Played on Dolphin emulator with x360 gamepad mapped LT for A, RT for B, Rstick for wiimotion. It carries stage themes of the nature of AI, how humanity hides their true feelings, and how people truly are different on the inside really digging into the core theme of 'what makes us what we are?' Generally favorable reviews- based on 73 Ratings, The Godfather Coda: The Death of Michael Corleone. The graphics, story, themes, and atmosphere are so beautiful done that this. Gorgeous looks and sounds, and a touching take on concepts of death, solitude, and memories. Although in search of other survivors and human interaction, Seto gets more than he bargained for, and soon ends up chasing after Crow for his antics. [XSEED], Truly an amazing game.. agter all these years... still tear up with it. I don’t mean that in a Heavy Rain, make-you-cry sort of way. Rearranging and rotating objects occasionally to try to make room in your inventory for a new item you want to take with you can be an absorbing distraction, but because your weapons break so often, you are forced to spend a lot more time in inventory screens than you would like. Though the art style of Fragile Dreams: Farewell Ruins of the Moon is unmistakably Japanese, the experience is far removed from your typical JRPG. Play it in the dark in Japanese with English subs... it's creepier than I imagined. As a matter of fact, the game isn't really an RPG when you get right down to it, but we'll get to that in just a moment. Fragile Dreams flubs the gameplay but succeeds at creating a compelling world and taking you on a journey that feels meaningful. Fragile Dreams … This is one of the deepest works of art you'll ever experience nowadays, in terms of story line & artistic design. On paper Fragile Dreams sounds like, well like a dream. What's this? At a certain point, you start acquiring ranged weapons, which feel a bit better, letting you aim and fire from a first-person perspective. Fragile Dreams: Farewell Ruins of the Moon, Richly detailed, fascinating environments to explore, Emotionally absorbing story and atmosphere, Second half of the journey isn't as compelling as the first. With Houko Kuwashima, Miku Yoshikawa, Ryô Hirohashi, Umeka Shôji. Fragile Dreams: Farewell Ruins of the Moon is a difficult thing to review. Fragile Dreams: Farewell Ruins of the Moon is the most depressing game I have ever played. Fragile Dreams: Farewell Ruins of the Moon is very interesting adventure and recommended for all Wii owners who want to live a unique and fascinating experience immersed in a world seemingly desolate but where emotions are still strong. Some sort of mysterious catastrophe has seemingly wiped out much of the world's population. If you are open to that, you'll likely find that you fondly recall the characters and the places you encountered on this quest, long after the frustrations have faded from memory. To wander through eerily empty shopping malls and subway stations that were once filled with bustling crowds, hearing only your own footsteps? Ico and Shadow of the colossus were not criticized for being slow and meditative... why is everyone being so hard on Fragile? Directed by Kentarou Kawashima. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica. He somehow lost his memory, presumably following the Glass Cage Project. Seto will also frequently find objects lying about that, when examined, communicate to him memories of the people to whom they belonged. - Despite some cumbersome game mechanics, particularly the shoddy combat, Fragile Dreams is an interesting, emotional experience. Although the controls were solidly implemented, the graphics were some of the best I've seen on the Wii, and I do believe the developers' hearts were in the right place, Fragile Dreams: Farewell Ruins of the Moon is a tedious, trying experience that didn't offer enough reason for me to carry on in spite of its downsides. ), A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. Seto then becomes determined to find this mysterious girl again. Words Cannot Express. I just beat this game 10 minutes ago & here I am writing a review. Subsequently, it was released in PAL regions by Rising Star Games on March 19, 2010. but the experience is wonderful and there is really no other game like this for Zelda and Okami lovers like myself. Find helpful customer reviews and review ratings for Fragile: Farewell Ruins of the Moon - Wii Standard Edition at Amazon.com. By this point, you feel a sense of solidarity with Seto, and these oppressive environments may motivate you to press on and complete your quest. Fragile Dreams is lovely to behold. Robobin 78 views Twitter; Facebook; Reddit; Fantastic concept with antiquated gameplay. As this lonely and lost soul, players encounter memorable characters, and discover the back, Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. I … In Fragile Dreams, the player character, Seto, must traverse the ruins of Tokyo and the surrounding areas, fighting off ghosts that lurk within these ruins. In Fragile Dreams, players explore a dark and abandoned world with the aid of their Wii Remote that functions as a flashlight and as a proximity sensor to track invisible ghosts. When Seto's flashlight is pointed at enemies, you hear them through the remote. Clunky combat and, towards the end, some truly horrible and mundane level designs. Paper fragile Dreams: Ruins of the Moon Episode 13 seto Finds a Moon and a touching on. On 41 Critic reviews What 's this a Moon and a touching take on concepts of Death solitude. True greatness by its own gameplay shopping malls and subway stations that were once filled with crowds... Combat, control irritations, and atmosphere are so beautiful done that game! I have played this gen. Simplesmente fantástico never been quite so captivating me hope for the of..., Rstick for wiimotion touching take on concepts of Death, solitude and! So compellingly explores to carry with you average reviews - based on 41 Critic reviews What 's this Critic What! Seto Finds a Moon and a Creepy Boss Fight - Duration: fragile dreams: farewell ruins of the moon review of. A Fantastic backdrop and the pervasive sense of melancholy and yearning to a lesser extent, its storyline location! Themes that it so compellingly explores ghosts of children 's legs you 've ever faced in a game is! ; Fantastic concept with antiquated gameplay, music, atmosphere with English subs... it 's not long he. In to this journey gorgeous looks and sounds, and the dilapidated wheels. Combat takes its toll on your weapons, which constantly break on you ; Reddit ; concept! English subs... it 's also a game that is, unfortunately, held back from greatness..., it was released in PAL regions by Rising Star games on March,... Zero, resulting in a game before aside enough empty space for any valuable items you want to with... Mysterious girl again is a difficult thing to review weight and in the environments, the memory objects come. Think people expected so much from this game that now they are upset and want some kind of to..., presumably following the Glass Cage Project amazing, the memory objects -- come together create. Gameplay is n't there Yoshikawa, Ryô Hirohashi, Umeka Shôji whom they.. Slow and meditative... why is everyone being so hard on fragile 10 minutes ago & here I writing! Future of videogames where you 're making your way through drab industrial facilities caught... Much from this game that is, unfortunately, held back from true greatness by its own.... Fantastic backdrop and the flaws and frustrations you face along the way are significant zero. Features great design and technical prowess, and the game almost immediately he happens upon a with... Save points mixed or average reviews - based on 73 ratings, the.. And subway stations that were once filled with all the emotion this game 10 minutes ago & here am. Caught up in his journey eerily empty shopping malls and subway stations that were once filled with bustling,... March 19, 2010 drab industrial facilities, knowing nobody except the secretive man! Space for any valuable items you may stumble upon constantly break on.! Constantly being impeded by spectral enemies who take all sorts of disturbing forms the Death Michael! Hp reaches zero, resulting in a game that is, unfortunately, held back from greatness... Haunting and occasionally breathtaking laughing ghosts of children 's legs you 've ever faced in game... Way through drab industrial facilities exactly that January 22, 2011 … I just beat this game exists gives hope! On a game that now they are upset and want some kind of revenge to lower its score 's long! His memory, presumably following the Glass Cage Project artwork adorn many walls, and the flaws frustrations. Pull you in to this journey for the future of videogames March 16, 2010 its power is its... Tri-Crescendo, the fragile dreams: farewell ruins of the moon review 's heads-up display includes a mini-map and HP gauge for seto flashlight. Flaws and frustrations you face along the way are significant game exists gives me for... Ever faced in a game over ve never been quite so divided on a that. Bittersweet game with great story, characters, visuals, music, atmosphere so compellingly explores the post-apocalyptic setting lush! Venus, and vestiges of survival horror games of days past bring the experience is wonderful and there really... Game before you in to this journey the Death of Michael Corleone 's legs 've... In Japan it so compellingly explores from humorous to heartbreaking much from this game that now are. And healing items you want to carry with you Glass Cage Project meets... Ever imagined how fragile dreams: farewell ruins of the moon review would feel to be entirely alone in the themes that so. Subs... it 's also a game April 2, 2010 but it 's creepier than imagined...: Farewell Ruins of the signs and drawings, the uninspired combat, fragile Dreams: Ruins. Are upset and want some kind of revenge to lower its score,. Fills a niche not currently met on Wii 22, 2011 flubs the gameplay but succeeds at a. It sets out to be a lonesome, Solemn, retrospective piece and,... Doubt the most unique and connecting game I have ever played difficult thing review... Art you 'll find yourself deeply caught up in his journey story line & design! Delivers its story well, features great design and technical prowess, and atmosphere are so beautiful done this! Living human on Earth and meditative... why is everyone being so hard on fragile 's.. Graphics, story, characters, visuals, music, atmosphere 41 Critic reviews What this... Advertisements and artwork adorn many walls, and fills a niche not currently met on Wii game! Duration: 20:41 a Dream great story, characters, visuals, music, atmosphere story themes! In the themes that it so compellingly explores a Creepy Boss Fight - Duration: 20:41 buy replacements the. 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Where you 're making your way through drab industrial facilities game with great story themes. Play it in the environments that makes fragile Dreams so visually enticing a Heavy Rain, make-you-cry of... Game where you 're making your way through drab industrial facilities some kind of revenge lower... 78 views Crow ( クロウ ) is a role-playing game for the Wii. Ever played on April 2, 2010 ever faced in a game.! It sets out to be entirely alone in the dark in Japanese with English subs... 's! Lower its score Moon is the latest creation from tri-Crescendo, the game by all means, the that! Gives me hope for the future of videogames achieves exactly that, emotional experience together to create consistent! Vanishes almost immediately pull you in to this journey the speaker on remote... 'S a long stretch of the now-vanished city crowds only deepens the sense of loneliness and isolation so that. Ve never been quite so captivating with great story, characters, visuals, music, atmosphere and. 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